Administrator
Jan 16, 2015 23:50:21 GMT
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Post by Voltaire on Jun 5, 2014 22:56:37 GMT
Roleplaying Basics
No god-modding or power-playing!
Godmodding is giving your characters God-like abilities. No character will win every fight. No character is automatically an expert with a musket or sword. Every character should have flaws.
Power play is roleplaying another person's character without their consent. An example would be throwing a book at a character and saying that it hit them. Please give them a chance to duck.
No using OOC knowledge in-character. If there is something going on that your character simply would not know about, do not have them suddenly joining in. The same goes for hearing someone discussing a plot OOC. Your character should not immediately know about it.
No lore-breaking. This site takes place during the late 18th century. While no one is expected to be a historian, it is absolutely unacceptable for your character to whip out a machine gun (or the like).
There is no word requirement for threads though we do prefer at least a well-written paragraph. If you feel inclined to write more, feel free!
Things can happen quickly, particularly during a battle or raid. Please be aware of the other posts already in a thread and have your character react appropriately.
While this is an AU site, some relative amount of historical accuracy is required. A fourteen year old cannot be an expert marskman just as they could not be an officer in any army. Muskets, in fact, are horribly inaccurate weapons. Most soldiers were trained to aim in the direction of the enemy rather than specific targets.
Thread jacking is not tolerated. Thread jacking is when one or more people take over a thread, ignoring the original poster or changing the subject of the original post. If you are unable to include the original poster in some way, please create your own thread. (added 11.26.2014)
Activity This site is meant to be fun. We understand that real life is more important and it can often get in the way. People have work and school and finals and vacations and military service and family obligations and world domination and a hundred other things that have a tendency to pop up time and again. And, as such, this site is meant to be pressure-free. What we ask is that if a reply will not be up within three days, to please PM the other person/people in the thread to let them know. If a reply can not be up within a week, please put a post in the Absences thread. Do NOT feel guilty for needing time off or for having to put a post in the Absences thread. We understand. Avatars/SignaturesSize requirements for avatars are 150x150. Signatures should not exceed 500 width. Avatars are meant to be the play-by of the character. As such, play-by's may be celebrities, models, historical paintings, or any such visualization of your character. The avatars should be realistic (no manga characters) and as accurate as possible. CharactersPlease register under any name but immediately afterwards, please change your display name to your character's First and Last name. Please check 'Face Claim' and 'Taken Canons' before applying. Canons and face claim both come in a first come, first serve basis. Please be kind. No Mary Sue's or Gary Stu's. Please take the time to create well-rounded characters. Do not be afraid to give them flaws but also, do not be afraid to give them strengths to balance them out. And not every female character can be a feisty, ahead-of-her-time, outspoken young lady. Multiple characters are allowed! We only ask that you only take on what you can handle. Historical figures are also allowed. However, a basic knowledge of 18th century history (or at least a willingness to learn) is required. Please be respectful!Anyone not following the rules will receive a warning. After the third warning, they will be banned. Steps may be skipped if the infraction is serious enough.
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Administrator
Jan 16, 2015 23:50:21 GMT
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Post by Voltaire on Jul 4, 2014 15:41:50 GMT
Discipline and Punishments in the 18th Century
The following offenses are punishable: Drunkenness, desertion, stealing, cowardice, lewdness, insubordination, treason, attempted mutiny, and murder.
Punishments were floggings (anywhere from 50 lashes to 2,000), confinement in small cells, dismissal from service, court martial, demotions, DEATH, beatings with sticks or belts, and running the gauntlet.
Officers were NOT immune from punishments!
There are many instances of them being broke (demoted), dismissed from service, receiving floggings, and even hanged for offenses such as stealing, insubordination, and cowardice.
You are more than welcome (and even encouraged) to have your characters disobey orders, run from battle, rob houses, walk around drunk, disrespect officers, start fights, participate in treason, and start mutinies but … you MUST be willing to face the IC consequences that goes along with those actions.
Small punishments (floggings, confinement, etc.) may be dealt out by any officer.
Larger punishments (such as death, dismissal from service, demotion) can only be dealt by the Commander-in Chiefs.
*Please be aware if a higher-up officer gives your character an order. If you disobey that order, your character may be punished. Misreading or claiming not to see it, is not a valid excuse. Please be especially aware of the consequences if you choose to have your character steal, desert, or commit murder.*
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Administrator
Jan 16, 2015 23:50:21 GMT
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Post by Voltaire on Oct 30, 2014 0:47:42 GMT
NPCs
Non-player characters (NPC), defined as any character, historical or original, that does not have an active application on the site, including but not limited to soldiers and their commanding officers, tavern keepers, and shop keepers.
Player Character (PC), defined as any character, history or original, that has an active application on the site
Historical Character (Canon Character, CC), defined as any persona or figure who is known to have existed during or prior to the setting of the site
Original Character (OC), defined as any character created by a player and is not known to have existed during or prior to the setting of the site
NPCs may be controlled by any player for the purpose of written interactions or populating the scene. Common interactions include ordering victuals from a tavern maid, purchasing goods from a shop keeper, and interacting with friends, family, and fellow inhabitants.
Battle threads can include hundreds of NPCs acting as soldiers to fill a regiment and their commanding officers. For the sake of streamlining combat and encouraging realism, players may control soldier NPCs on either side of the conflict. This includes but is not limited to successfully killing an opponent and being shot at by an opposing soldier.
Important NPCs such as commanding officers may only be controlled by allies. Patriot characters are limited to controlling the actions of Patriot officers. British military characters can only control other British military officers and not Hessian officers. Characters may see and comment on the actions of enemy officers, but players cannot dictate the orders and movement of troops of the opposing side.
Mutiple players may dictate the actions of an NPC. The purpose of this is to allow for the narrative to flow naturally even if one or more players fall inactive. It is requested that players use good judgement in dictating the actions of NPCs and not have commanding officers give contradictory orders without reason.
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Administrator
Jan 16, 2015 23:50:21 GMT
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Post by Voltaire on Oct 30, 2014 0:52:14 GMT
Ranks in the 18th Century
Ranks in the 18th Century were a little bit different than military ranks today.
From lowest to highest: Private - an individual person without any rank Ensign - primary role is to carry regimental colors into battle; must serve as ensign for two years before being eligible to purchase a commission to lieutenant Lieutenant - normally commands a small tactical unit such as a platoon. A Lieutenant often takes the place of a superior officer when that officer is absent. Captain - the head of a company (usually around 80 men) Major - third in command (after General and Colonels); may command his own battalion Lieutenant Colonel - the Colonel's assistants; took over in such times the Colonel was gone Brigadier General - commander of a brigade; lowest-ranking general officer Major General - the chief administrative officer; duties included such things as supply, organization, and forming the army for battle or march. Lieutenant General - commanded when the General was away attending other things General - top Commander
Others: Subaltern - a term applied to any officer below the rank of Captain
Sergeant - a non-commissioned officer just above the rank of corporal Corporal - a non-commissioned officer; their main duty in battle was to repeat orders from the captain or lieutenant, and they walked in line with the privates; men were often promoted and demoted from corporal
Commissioned Officers - commissions could only be purchased up to the rank of Colonel. To purchase a promotion, an officer only had to pay the difference in price between his existing rank and the desired rank. A commission could be sold only for its official value, and was to be offered first to the next most senior officer in the same regiment. Regimental colonels were permitted to, and often did, refuse to allow the purchase of a commission in their regiment by anyone who had the necessary money but was not from a social background to their liking. Non-Commissioned Officers - Non-commissioned officers usually obtain their position of authority by promotion through the enlisted ranks, by virtue of seniority. Warrant Officers - Found in the Royal Navy, they were specialist professionals whose expertise and authority demanded formal recognition.
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Administrator
Jan 16, 2015 23:50:21 GMT
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Post by Voltaire on Oct 30, 2014 0:54:25 GMT
Native Americans during the Revolution
There were several Native American tribes in and close to the colonies during the time of the American Revolution. Several tribes would ally to form larger tribes. Many of these tribes had distinct differences although most of their life styles were very similar to each other. A few would have the same or very similar religion but most tribes had their own languages.
For clothing, they mostly wore deerskin outfits. The men would wear beads and jewelry to show their power and strength. Eagle feathers were a high honor for them. They would only earn them with great feats in battle. The face paint was not a usual thing but was used in war.
By this time, almost all had guns along with bow and arrows, spears, and possible swords. Since the settlers first entered the New World, they had been trading with the tribes. Also because of this, they were used to seeing a settler or two on their lands. However it is very possible that they had never spoken to or observed the settler for a long time. Going to a large city would throw them completely out of their element.
The Native Americans were not happy about the expansion of people into the West. Many farmers and settlers would force the tribes to move from their home. They would destroy everything, farm the land of its nutrients, and then leave. Constantly, the tribes would raid the famers by killing them and burning their houses. However, in return, the farmers would do the same. Despite the hatred, several tribes started to rely greatly on the colonist with trade. They would get food, clothing, guns, and other sorts from the settlers that they could not get themselves.
During the American Revolution, almost all of the tribes sided with the British. At the beginning, the patriots tried very hard to keep the Native Americans neutral. However the tribes did not like the expansion which the British restrained. Many tribes did try to stay neutral but eventually took a side. Many acted as translators, fighters, spies, and gave strategic advice.
List of tribes during the revolution: Cherokee (British) Creek (British) Choctaws (British) Chickasaws (British) Iroquois Confederation Mohawk (British) Oneida (Colonists) Onondaga Cayuga (British) Seneca (British) Tuscarora (Colonists) Several others…
More information: (www.americanrevolution.org/ind1.html)
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